In response to these videos
I call this technology Pictures Under Glass. Pictures Under Glass sacrifice all the tactile richness of working with our hands, offering instead a hokey visual facade.
Is that so bad, to dump the tactile for the visual? Try this: close your eyes and tie your shoelaces. No problem at all, right? Now, how well do you think you could tie your shoes if your arm was asleep? Or even if your fingers were numb? When working with our hands, touch does the driving, and vision helps out from the back seat.
Pictures Under Glass is an interaction paradigm of permanent numbness. It’s a Novocaine drip to the wrist. It denies our hands what they do best. And yet, it’s the star player in every Vision Of The Future.
My problem is the opposite, really — this vision, from an interaction perspective, is not visionary. It’s a timid increment from the status quo, and the status quo, from an interaction perspective, is actually rather terrible.
Research Article Titled: “Seeing like a rover”: embodied experience on the mars exploration rover mission
Although they work with two non-humanoid robots located several million miles away, the distributed team that operates the Mars Exploration Rovers demonstrates an uncanny sympathy for their robotic teammates. This paper examines not only how the Rovers are anthropomorphized by the human team, but also how the team takes on characteristics of the Rovers while conducting science and operations on Mars. Based on two years of ethnographic fieldwork with the Mars Rover mission, the paper places the configuration of the user in social context and probes the role of the machine as social resource, with implications for HCI.
They are in late prototype stages of wearable glasses that look similar to thick-rimmed glasses that “normal people” wear. However, these provide a display with a heads up computer interface. There are a few buttons on the arms of the glasses, but otherwise, they could be mistaken for normal glasses. Additionally, we are not sure of the technology being employed here, but it is likely a transparent LCD or AMOLED display.
In addition, we have heard that this device is not an “Android peripheral” as the NYT stated. According to our source, it communicates directly with the Cloud over IP. Although, the “Google Goggles” could use a phone’s Internet connection, through Wi-Fi or a low power Bluetooth 4.0.
The use-case is augmented reality that would tie into Google’s location services. A user can walk around with information popping up and into display -Terminator-style- based on preferences, location and Google’s information.
Therefore, these things likely connect to the Internet and have GPS. They also likely run a version of Android.
The free game, called “Space Race Blast Off,” is a mix of Space Camp and “Jeopardy!” that pits players against one another in a quiz on NASA and space exploration history. Players with enough correct answers can earn award badges emblazoned with NASA astronauts, spaceships or astronomical objects, NASA game designers said.
An article about the issues with creating a good user experience with an agile development process.
Mine 1: An unclear role for design
Mine 2: The requirements gathering process is not defined
Mine 3: Pressure to cut corners
Mine 4: The temptation to call it “good enough”
Mine 5: Insufficient risk-free conceptual exploration time
Mine 6: Brand Damage